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digital_literacy:technology_resources:cubetto:start [2019/10/23 19:23] (current) James Collins created |
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+ | ======Cubetto====== | ||
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+ | Cubetto turns coding into a tangible, young age-appropriate experience that aims to reduce screen-time, | ||
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+ | Due to its tangible coding language Cubetto does not rely on written word for young people to engage with it. This makes it suitable for ESL, non-sighted children and children with a variety of Special Educational Needs. | ||
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+ | Using Cubetto provides an opportunity to practise life skills such as collaboration and hands-on play while helping to develop other important skills such as spatial awareness, teamwork, and storytelling (a library favourite!). | ||
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+ | An optional pack of coding blocks are available which expand Cubetto’s movements to include negation and random functions, allowing older users to create more complex code sequences. | ||
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+ | | **Recommended Ages** | Preschool to Year 1 (ages 3 to 6) | | ||
+ | | **Product Cost** | Cubetto $375-$415\\ Activity books and additional blocks sets $50-$60\\ | ||
+ | | **Where to Purchase** | Available at early learning stores such as [[https:// | ||
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+ | ====Product Requirements==== | ||
+ | * Each unit uses 6AA batteries | ||
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+ | {{section> | ||
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+ | =====Resources===== | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
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+ | ~~NOTOC~~ |