======Code-A-Pillar====== {{:digital_literacy:technology_resources:codeapillar:codeapillar.jpg?nolink |}}Code-a-pillar encourages young people to arrange its movement segments in different combinations to guide Code-a-pillar along a path. It encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking. Connect the segments to the motorised head and press the go button to direct the Code-a-pillar. Each segment has a different coded action (forward, left, right, sound), and Code-a-pillar lights up each segment as the action is being run. \\ \\ | **Recommended Ages** | 3 to 6 years | | **Product Cost** | $90-$120 per code-a-pillar.\\ Additional segments can be purchased separately for around $10-$15. | | **Where to Purchase** | Most toy stores that stock pre-school based toys, such as [[https://www.mrtoys.com.au/educational-science-and-stem/code-a-pillar/code-a-pillar-15193.html|MrToys]] | {{section>digital_literacy:clippings#loanable_kits}} \\ ===Kit Contents=== Each Code-a-pillar kit contains: * 1 complete Code-a-pillar =====Activities===== * [[digital_literacy:technology_resources:codeapillar:obstacle_course:start]] by [[https://www.grc.qld.gov.au/residents/libraries/goondiwindi-library|Goondiwindi Library]] ~~NOTOC~~